Meshes on
Fire
Haeyoung Lee, Laehyun Kim, Mark Meyer, and Mathieu
Desbrun.
Eurographics Workshop on Computer Animation and Simulation '2001
Paper
| A new method for
the animation of fire on polyhedral surfaces was introduced. With discrete
straightest geodesics, fire fronts can be evolved directly on the surface
of arbitrarily complex objects. Multi-scale wind fields and geometric
quantities were used to simulate the tubulence and the dynamics of
fire. | |
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The straightest geodesic curves were used as pathes for fire flames to propagate along on the surface. The straightest geodesic curve is an extension of a straight line onto a 3D surface. |
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For natural look of turbulent fire, a windfield model was used: a combined sum of global wind motion and stochastic local turbulence |
Realtime Simulations on Pentium III PC, Screen captured by SnagIt |
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Grass fire: animation with
wind field, slope effect, and multiple simultaneous fires
- file : grassfire.zip - size: compressed 2.5M decompressed rock.avi 10M |
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Fire simulation on complex
shape with genus 3
- file : genusfire.zip - size: compressed 3.3M decompressed genus.avi 13M |