Haeyoung Lee









I am a Faculty member in the Dept. of Computer Engineering of Hongik University.

My research interest includes 3D mesh processing, image processing, and mobile applications.




·         SmartUI: Resource-Saving and Editable Smartphone User Interface for Fast Remote PC Control, IEICE Transactions on Information and Systems, March 2016

·         A Practical System for Instant 3D Games Using Quizzes, IEICE Transactions on Information and Systems, Vol. E99-D no. 2, pp. 424-434, November 2015

·         A hierarchical framework for large 3D mesh streaming on mobile systems, Multimedia Tools and Applications, November 2014

·         Interactive progressive image transmission for realtime applications, IEEE Transactions on Consumer electronics November 2010

·         A Distance-Based Compression of 3D Meshes for Mobile Devices, IEEE Transactions on Consumer Electronics August 2008

·         Random Accessible Mesh Compression Using Mesh Chartification, IEEE Transactions on Visualization and Computer Graphics, Vol. 15, Issue 1, January 2009

·         Parameterization of 3D Surface Patches by Straightest Distances, Proceedings of ICCS (CGGM) 2007, LNCS 4488, 2007

·         Interactive Composition of 3D Faces for Virtual Characters , Proceedings of Edutainment 2007, LNCS 4469, 2007

·         Progressive Compression of Geometry Information with Smooth Intermediate Meshes, Proceedings of IbPRIA 2007, LNCS 4478, 2007

·         Straightest Paths on Meshes by Cutting Planes, Proceedings of Geometric Modeling and Processing 2006 (GMP2006), LNCS 4077, 2006

·         Adaptive Vertex Chasing for the Lossless Geometry Coding of 3D Meshes, Proceedings of 2005 Pacific Conference on Multimedia (PCM2005), LNCS 3767 pp108-119, 2005

·         Geodesics-Based One-to-One Parameterization of 3D Triangle Meshes, IEEE Multimedia January/March (Vol. 12, No.1) pp27-33, 2005

·         Mesh Compression with Random Accessibility, Proceedings of the 5th Korea-Israel Bi-National Conference on Geometric Modeling and Computer Graphics, pp81-86, October 2004

·         외부메모리를 이용한 메쉬 차트화. 한국컴퓨터그래픽스학회 추계학술대회 논문집 pp71-75, 2004 11

·         직선형측지선에 기초한 원형보전형 메쉬 파라미터화. 한국정보과학회 논문지: 시스템 이론. 31 7.8. pp414-420. 2004 8

·         Algorithms for Compression of 3D Surfaces, Ph.D. Thesis, August 2003

·         Progressive Encoding of Complex Isosurfaces, ACM Transactions on Graphics(SIGGRAPH 2003) Vol. 22, No.3 pp 471-476. July 2003

·         Angle-Analyzer: A Triangle-Quad Mesh Codec, Computer Graphics Forum (EUROGRAPHICS 2002), Vol. 21, No. 3, pp383-392, September 2002

·         Generalizing Barycentric Coordinates for Irregular N-gons Journal of graphics tools, 7(1):13-22, 2002

·         Meshes on Fire, Eurographics2001 Computer Animation and Simulation Workshop, September 2001

·         Electric Elves: Immersing an agent organization in a human organization Proceedings of the AAAI Fall 2000 Symposium on Socially Intelligent Agents --- the human in the loop 

·          Don't cancel my Barcelona trip: Adjusting the autonomy of agent proxies in human organizations Proceedings of the AAAI Fall 2000 Symposium on Socially Intelligent Agents --- the human in the loop










Ph.D. in Computer Science :

University of Southern California , Los Angeles, California U.S.A



Master of Science in Computer Science :  San Jose State University, San Jose, California U.S.A




Bachelor of Science in Mathematics :

Yonsei University, Seoul, Korea